AI Insights · Timothy · January 2022
Top 5 Pixel Games on Android in Italy Q4 2021
In Q4 2021, the top 5 pixel games on Android in Italy showed varied performance in weekly downloads, revenue, and active users. Discover the trends for each game.
In the fourth quarter of 2021, the top 5 pixel games on the Android platform in Italy demonstrated diverse performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for each game.
Galaxy Attack: Shooting Game from 1SOFT experienced fluctuating weekly revenue, peaking at approximately $3.3K in early November and ending the quarter with about $3.2K in the last week of December. Weekly downloads saw a decline mid-quarter from 6.7K to 3.7K, but recovered to 6.4K by the end of December. Weekly active users initially declined from 68K to 52K but rebounded to 60K in the final week.
Revived Witch by Yostar Limited showed a peak in weekly revenue of around $3K in mid-November, gradually decreasing to $781 by the end of December. Weekly downloads started strong at 2.8K and peaked at 3.5K before dropping significantly to 189 by the end of December. Weekly active users followed a similar trend, peaking at 2.8K and ending the quarter at 1.1K.
Falcon Squad, also from 1SOFT, saw a steady increase in weekly revenue, reaching around $1.2K in the week before Christmas. Weekly downloads varied, peaking at 7.4K in the last week of December. Weekly active users showed a notable increase from 17.7K to 23.8K by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS by SQUARE ENIX Co.,Ltd. had a gradual increase in weekly revenue, peaking at approximately $1.3K in the final week of December. Weekly downloads remained relatively low, peaking at 101 in early December. Weekly active users displayed a slight fluctuation, starting at 216 and ending at 170.
Galaxiga Arcade Shooting Game from 1SOFT showed a peak in weekly revenue of around $831 in late November. Weekly downloads fluctuated, peaking at 9.5K in the last week of December. Weekly active users increased steadily from 16.9K to 22.2K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.